Threejs: Implement collision system


Need a Javascript Game Developer (threejs). My project uses at least one 3D canvas. You should be comfortable with vector math, as there seems to be a lot of it involved. The current task (of many) is implementing a basic collision system: the camera should not pass through buildings. In your response, please answer the following: what’s 59+6/7-8/9? What OS and text editor do you use? Bonus point: when would you cherry pick a commit? Bonus point: what is a normal vector, when would you normalize a vector?

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