We’ll have users flying from one base to another, using a hover vehicle of sorts. I’d like to see a retro-futuristic one. You can google image search “ford model A hard top hot rod”. You can google image search “retro hover vehicle” for inspiration.
- Worked on Microsites3 manager today
- Worked on the physics engine (collisions)
- Posted the task to convert skybox to a textured sphere (for better movement)
- Posted the task to copy-paste TouchControl
- Equirectangular2 looks okay
- moved forward with the oscillating camera problem
- Wired Equirectangular map_panel_type
- Started wiring ThreeV4 map type, and gameui-obj marker type.
- Considered fabricjs. Decided will not implement.
- Started adding functionality to have nonpublic, shared markers and locations. And deployed the MVP of this functionality.
- The map of WasyaCo reception is too big to load (>100Mb), so gave the designer the task to make is 80% smaller.
- Posted a job ad for a js game developer
- give access to map/marker management to contractors (managers) in backend
- Wired a super basic collision systed into 3D canvas: can no longer walk thru buildings, but *a lot* of improvement is needed
- Fixed some critical mobile issues, but *a lot* of improvement is needed
- Continuing working on graphics for scenes
Let’s create a character. It’s a cloud, so it’s semi-transparent. The cloud is intelligent, so the inter-connections inside the gas cloud create its consciousness, like connections in the brain. In the front part of the cloud, there are sensors (eyes) attached to what looks like a brain (although the whole cloud is a brain.) Couple of options on how this would look:
- Eyes are actually almost 100% nerve tissue, and since the cloud is like a brain = nerve tissue, you can just draw the eyes (and some helpful “blood” vessels) growing out of the cloud:
- Another option is to attach something like google glasses to the cloud (so the sensory solution is technical, not biological):
- And the third option, the most fun but also the most challenging, it so come up with your own weird idea of how a presumably living thing (the eyes) gets attached to a cloud of intelligent gas. Maybe a vat-grown half-skull with disproportionately large sockets, some redundant elements (like nostrils and upper teeth) and the skull itself opening out to contain the brain that is the cloud. I dunno. This is concept art.
In the movie “Strange Days” there is a virtual reality headset they call “the wire” that looks like a bunch of wires you wear on your head. Perhaps it can be used as inspiration:
And some mood and color references:.
So yeah, in this game, you start as this cloud. Before you equip a body you float around as this cloud. So it has to be transparent, and besides the side view, think of how it would look like from the back (3-rd person view).
I will provide git access to the successful candidate. Familiarity with git required. Mac OS X preferred. Familiarity with jest strongly preferred – the codebase is test-driven, and writing jests will be required in the future, although not in this request. In your response, in the first sentence please answer the following: what’s 7+5/3? Success with this trial request will lead to consideration for similar ongoing work.
The task is to wire three.js in one of my websites.