Posted on December 5, 2021The entrance to one of the bases on Yola-91 CategoriesGraphics., GuydMe / InfiniteShelter Continue reading “The entrance to one of the bases on Yola-91”
Posted on November 11, 2021Construct0 – artist’s rendition CategoriesGraphics., GuydMe / InfiniteShelter We’ll colonize the moon, and we’ll keep going towards the stars. Continue reading “Construct0 – artist’s rendition”
Posted on November 10, 2021November 12, 2021An intelligent cloud Continue reading “An intelligent cloud”
Posted on November 5, 2021November 19, 20212021-11 GuydMe/InfiniteShelter Dailies CategoriesGuydMe / InfiniteShelter 2021-11-19 Worked on Microsites3 manager today 2021-11-18 Worked on the physics engine (collisions) 2021-11-17 Posted the task to convert skybox to a textured sphere (for better movement) Posted the task to copy-paste TouchControl 2021-11-16 Equirectangular2 looks okay moved forward with the oscillating camera problem 2021-11-14 Wired Equirectangular map_panel_type Started wiring ThreeV4 map type, and gameui-obj marker type. 2021-11-12 Considered fabricjs. Decided will not implement. 2021-11-10 Started adding functionality to have nonpublic, shared markers and locations. And deployed the MVP of this functionality. The map of WasyaCo reception is too big to load (>100Mb), so gave the designer the task to make is 80% smaller. 2021-11-05 Posted a job ad for a js game developer give access to map/marker management to contractors (managers) in backend Bugfixes 2021-11-04 Wired a super basic collision systed into 3D canvas: can no longer walk thru buildings, but *a lot* of improvement is needed Fixed some critical mobile issues, but *a lot* of improvement is needed Continuing working on graphics for scenes